Back to Blog
Maya 3d modeling7/30/2023 ![]() Seems like most (or at least a lot) of the game engines anymore have moved to FBX format, and some more to COLLADA. Your visual result will be the same as if you had made the building 1500 units tall and the guy 170. ![]() Make the guy that will stand in front of it 1.7 units tall, and so on. But in general, an exact scale is not important, so long as you know enough to make all of the parts that go together be scaled relative to each other.Įxample, you can leave Maya in centimeters and pretend it is meters. Or whatever.Īn absolute scale would be important if you were sending a file to somewhere that had specified an exact scale. If you are making multiple things that have to go together, then having them all made (or converted) to the same scale is mandatory if they are to be used together, as in a rendering or a game engine.
0 Comments
Read More
Leave a Reply. |